Substance Designer

In that project my task was to build a base rig for the eyelashes and eyeballs that Edit One will use in every character, but also I decided that we needed to rebuild the textures for the eyeballs and eyelashes using Allegorithmic Substance Designer. That was my first time  using the software and the experience was great!

The software is very intuitive and simple to use especially if you are familiar with the node base compositing packages like Digital Fusion and Nuke.